3/7/2024 0 Comments Cruise ship tycoonHowever, solar panels take up outside space that could be used for other things, such as food, tables, and entertainment. Instead of taking into account the output of the batteries, you should consider how long you are planning on staying docked and how many batteries can hold that power. docked) the solar panels charge the batteries, so no power gets lost. Rather than paying to fill up the batteries, it may be viable to when you are not moving (A.K.A. However, where there is room outside of your ship you add solar panels for the speed boost. Your main propulsion for most of the game should be diesel, excluding late game. You use the batteries to get you out of port quickly but enter the next port slowly as the batteries are just used as a speed boost. Not advised unless you are making a lot of cash and are low on space. Hybrid setups mix electric (listed below) and diesel setups for maximum efficiency. It is implied that 1.5 MW is created by one generator in 0.5 seconds, therefore, 1kg of fuel produces 1.5MW. One generator consumes 1kg of fuel per 0.5 seconds while traveling at max speed (11 knots, Heron Class) One generator can pump 200000 kg to 15 knots. the ratio of engines to fuel-tanks is yet unknown. The case for the Mallard-class is debatable, as it can also run with other propulsion sets with near-equal efficiency. It's cheap to build, but very costly to run on smaller ships (pre- Mallard). Diesel is the main method of propulsion for your cruise ship, utilizing generators and fuel tanks.
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